Artificial intelligence approaches for real-time strategy games

The aim is to write Starcraft 2 bots. While the basic tasks of the game (for example the placement of buildings) should be automated using scripted agents, the macro gameplay should be learned by using deep neural networks.

We are three teams (one per race) and every month we will organize a tournament, where the bots will be playing against each other.

Further information: https://west.uni-koblenz.de/de/studying/courses/ss18/forschungspraktikum-artificial-intelligence-approaches-real-time-strategy